5 years of BolHut

5 years is a lot lot of time! We are still making games hidden in our BolHut!

2020 has been a tough year though; we started making a (party) game that now is paused because we do not feel confident developing it further unless we are able to test it with an audience (irl event). For almost half a year we were unable to make much progress game-wise during quarantine, however we took that time to make our own “engine” and tools to make making games faster, I call it TURNIP ENGINE! but it basically is a project holding our most common scripts & tools for game development within GMS 2.

Starting July we began brainstorming ideas for new games, taking our time to develop each and choose properly. On August we had to choose one to start working on and so for the past month and a half we have been working on a new Untitled game that we internally call “Parasol”.

Unfortunately I do not have enough content that I feel confident showing as of now, plus it is slowly becoming a bigger project than initially anticipated, but that makes it the more exciting!

At the beginning of September I started working on a small project on the side, because of its small scope and familiarity the project was fairly fast and easy to prototype, slowly but surely becoming today’s announcement!

Please stay tuned for a new game announcement today at 19:00 CEST (10:00 PDT)

Thank you for playing! ❤️

Jaime Gifte

BolHut at FIMP 2019

Now that I have a bit of time I’ll take the chance to make a quick post about our FIMP time this year, because we never miss one!

First of all, we’d like to give a shoutout to all the wonderful devs that we got to meet at the event, this year there were a lot! (I hope I am not missing anyone 💦 )

Special thanks to family, Pablo Raak , Lune and Metal Zebra for helping with the stand! And thanks to everyone who played our games during the event!

You are all wonderful! ❤️
Now on to sharing some photos & moments from the event:

Read more!BolHut at FIMP 2019

4 Years of BolHut

Thanks for playing! ❤️

4 years is a lot of time, we normally take this time to stop for a bit and see what we have done so far to fondly remember all the good memories, our hard work and most importantly thank you all!

Later today (at 19:00 CEST) we will reveal what we’ve been up to these past months!

2019 so far has been a great year, having released You Died But a Necromancer Revived You in both PC & Nintendo Switch we made our first step not only making a commercial game but also releasing it in a console that we love.

For the rest of 2019 and moving into 2020 we want to keep on doing our best, step by step, and we hope to keep making fun and challenging games for you to play.

Happy Birthday!