And we were awarded “Best independent studio” of the event! 🎉
Last weekend in the middle of the rain there was an event called CometCon… and so we adventured inside! Our third time going to the event and once again we are super happy with the results. We brought all our games, people of all ages and groups of all kinds played and had a good time; it was a blast to watch you all play our games and we are so happy!
The game is still in development but it was very well received, a lot of people asking when it comes out, price, platform, etc… and a lot of super cool people coming multiple times to play and beat the game once more.
But enough about us! Say hello to all the wonderful indies we met:
- Moonside Studio , with their game Faction Wars!
- Barguldevs, with their game Bargul!
- Autumn Springs, with their game Doodle!
- Meteorbytes, with their game Woodpunk!
- Bipolar Dawn, with their game Rogue Cube!
- Code Pirinha, with their game Match 2 Kill!
- Liquid Games, with their game Aliens in chains!
- Cuicui Studios, with their game Cuibrain!
- GRAFT GAMES, with their game The Mine!
- Black Spring Studios, with their game Rise!
You all rock!
Thank you for playing
-Photos & Long post:
Last weekend we went to FIMP 2017, our third year attending! Once more it has been a blast of an event, we have met new friends and a ton of players! This year we had the chance to use two tables with three computers! Our biggest stand yet, it was busier than ever but super rewarding.
We brought all our games, of course, but specially we featured You Died: But a Necromancer Revived You and its new Local Multiplayer mode! It was a huge success and it worked wonderfully! Obviously we still have a lot of development to do before release, and it now has a lot more traps and levels than before.
Lots of indies too! We met new ones and greeted some familiar faces! Here for a shotout list of the ones we met:
- Meteorbytes, with their game Woodpunk!
- Ethereal Psyche, with their Cute Boxes!
- SVC Games, with their game Debris infinity!
- Bipolar Dawn, with their game RogueCube!
- Herrero Games, with their game Mercury Race!
- Code Pirinha, with their game Match2Kill!
- Creative Rainbow, with their game Get Away!
- Timeless Games, with their game Time Wanderer!
Thank you all for playing!
And now for the long post covering the event:
Happy birthday! It is our second year making games, two games finished and released! We have been fairly quiet for the most part of it, our biggest step was to finish and release Red Handsome Hood, both for Windows and Android! We have never tried to release on Android before so that was quite a nice experience!
As we keep developing, we keep growing; Still making mistakes, but we keep going.
Now for some news!
Red Handsome Hood has just gotten a small update, primarly gameplay balance. Our games are made to be a challenge, and everyone tackles these challenges differently, being a challenge for us to balance everything out to our taste. For Red Handsome Hood the curve difficulty was a bit of a mess (and probably still is), if you read the changelog everything is all about tweaks, but we hope they are significant enough to make a better experience.
Any feedback is much appreciated.
PuPaiPo Space finally has its two player co-op mode that we have been testing during events but was never released until now! All the tiny bugs are fixed and 2player balance is in place. We decided not to work too much into it as we want to keep PuPaiPo Space as close to its release state, since we adore it the way it is.
2 players mode might be a bit unintuitive to set-up, connect at least one gamepad to your computer before running the game, then you just gotta click “2P CO-OP” before clicking your difficulty and start the game!
If you run into any issues or bugs, please contact us!
You Died: But a Necromancer Revived You is our next game, started on a game jam we really liked its concept and we want to make a full version; this past summer we completed porting to Game Maker Studio 2, cleaned a lot of code and tested out some mechanics and ideas (that most of them did not work).
This week we are getting a first closed beta ready to start testing and the following months we will be working on finishing the game, we cannot put a date to when its going to be released so follow us to be updated!
And that is all, hope you have fun, thanks for playing and
We hope you are all having a good summer and that it does not get too hot!
We just learnt that we cannot keep a schedule on updating and showing stuff around because we do not know ourselves when it is going to be ready, we develop in our free time and is never constant; the best thing we can do is keep working and update whenever we have something.
This summer we are most likely going to be very quiet, but we hope to bring a bunch of stuff for September!
We want to let everyone know that no matter what, we are still making games; More specificly, we are working on You Died: But a Necromancer Revived You right now
Thanks for playing!
Red Handsome Hood is out!! You can download it for PC and Android right in our website
Now what¿? Well, it is finally time to bring all our focus to You Died: But a Necromancer Revived you; for the rest of april we will be finishing pre-production, taking all feedback so far into consideration so production is easier next month.
From there we might be quiet for a long time, focused on development, we hope to be able to finish by the end of this year; but we will see how it goes.
Updates will come your way, and we are considering making an early access/beta kind of thing to balance the already hard YouDied BaNRY game.
Not right now, but we are also planning to gather all the making of stuff from Red Handsome Hood and show it bit by bits.
In short we should be focusing in game development, which is what we do best. However we will try to keep updating everyone and moving around;
Short quick update, thanks for playing!
We have amazing news! A lightning of inspiration has struck our hut and thus opened our eyes, we were fools, blind even!; Creating such poor quality games, we must now change our focus, for we have found the new path that will lead us to the GOTY. We are stopping all development and further BolHut activities as of today just to focus on such an amazing project.
You might be wondering why now, but now is the moment.
Without further ado…
24th of March! (hopefully!)
We are aiming to release the final version of Red Handsome Hood this week! More specifically if everything works well it should be live the 24th of March. The 0.9 version has been in itchio for a long time, but this time we are releasing it in Android as well! This is our first time trying a mobile platform so we are nervous to see how it goes.
Also from the 24th to the 26th of March BolHut will be attending CometCon17! We will, like every event we go to, bring all our games and place a highscore board. Since Red Handsome Hood will be released in Android, we will be trying something completely new, because now every player can just download it on the go and play it on their phones! Specially it would be great to see how well (or bad) our game performs in most devices.
There is much that we need to organize and preparations for the event, so we must keep this post short; Just keep in mind that we are still working, and we are so happy to be releasing Red Handsome Hood.
We hope to see you all at launch & event!
Thanks for playing!
Months ago we changed our site from thebolhut to bolhut, that effectively screwed our blog and we had to rebuilt it and while we were at it the website overall was updated as well.
What we updated and it is new in our website:
- New blog! Our BlogPost (in which you are currently reading this post)
- New Event’s highscore page , congratulations to all Top players!
- Thank you! page is now accessible from the footer, but it will be updated once a year
- On the footer now you can see some neat new links and info about us!
At some point we will update every game’s mini-site! Specially when we update said games.
We have been very stuck with game development, you could say we had a block for two months; however we never stopped working hidden in our BolHut, even if it was a struggle or slow, things are figured out. Right now we are glad to have gotten some of the most boring stuff out of the way and some things are settled for us to have a better and more fun time during the following months of development.
We are going to change how to schedule our projects and their workflow. Good thing? We are going to set a Roadmap for ourselves, a really vague one:
- Q1: Red Handsome Hood’s full release (PC and hopefully Android)
- Q2: You Died: BaNRY development
- Q3: You Died: BaNRY beta
- Q4: You Died: BaNRY release + ¿new game?
A roadmap page has not been set just yet, but when it is done we will inform you all! This of course does not mean we are going to follow the roadmap 100%, dividing work in Qs allows us to better predict when to release stuff and how development goes within a project in such a way that we can set deadlines and release dates with more confidence while giving you all a taste of how close we are to a milestone.
Hope that makes sense?
Anyway, we are still working and will keep you updated on progress! No matter how slow we can be at it, we will get there.
Welcome to WordPress. This is your first post. Edit or delete it, then start writing!
EDIT (10-01-2017): Unfortunately we had to reset the blog because of removing the “the” but oh well, edit number :1
EDIT #2: Wow this theme sure is broken
EDIT(15-02-2017): That took a while to update, but now it is back! (Hopefully) Getting through the boring stuff has been tough; slowly but surely getting back on track.